..:: BİLGİ VADİSİ ::.. BİLGİ VADİSİ RSS   TWİTTER   BİLGİ VADİSİ FORUM FACE GRUBU  

Anasayfa Kimler Çevrimiçi Bugünkü Mesajlar Forumları Okundu Kabul Et
Geri git   ..:: BİLGİ VADİSİ ::.. > BİLGİSAYAR & İNTERNET BÖLÜMÜ > BİLGİSAYAR GENEL EĞİTİM BÖLÜMÜ
Google

BİLGİSAYAR GENEL EĞİTİM BÖLÜMÜ Bilgisayar hakkında merak ettiğiniz her şeyi ve püf noktaları burada bulabilirsiniz

   

 
Konu Bilgileri
Konu Başlığı
The Aesthetic of Play by Brian Upton
Konudaki Cevap Sayısı
0
Şuan Bu Konuyu Görüntüleyenler
 
Görüntülenme Sayısı
172

Yeni Konu aç Cevapla
 
Seçenekler Stil
Eski 26.12.22, 22:58   #1
jockers
 
jockers - ait Kullanıcı Resmi (Avatar)
Kullanıcı Bilgileri
 
Üye Numarası: 17635
Üyelik tarihi: 23.04.2018
Mesajlar: 12.651
Konular: 12651
Rep Bilgisi
Rep Gücü : 19
Rep Puanı : 10
Rep Seviyesi : jockers is on a distinguished road
Aktivite
Level: 70 [♥ Bé-Yêu ♥♥ Bé-Yêu ♥♥ Bé-Yêu ♥♥ Bé-Yêu ♥♥ Bé-Yêu ♥]
Paylaşım: 862 / 1725
Güç: 4217 / 33613
Tecrübe: 2%

İletişim
Standart The Aesthetic of Play by Brian Upton




epub | 1.65 MB | English | Isbn:9780262324212 | Author: Upton, Brian | Year: 2015

Description:
Alıntı:
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play-how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.
Category:Computer Games Programming, Video & Electronic Games, Game Programming


Kod:
https://rapidgator.net/file/41c76ca13ab620834620391b1edd8d3c/
Kod:
https://1dl.net/9m9jkgujaban
ww.uydulife.tv
jockers isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Yeni Konu aç Cevapla

Bookmarks


Konuyu Toplam 1 Üye okuyor. (0 Kayıtlı üye ve 1 Misafir)
 

Yetkileriniz
Yeni Mesaj yazma yetkiniz Aktif değil dir.
Mesajlara Cevap verme yetkiniz aktif değil dir.
Eklenti ekleme yetkiniz Aktif değil dir.
Kendi Mesajınızı değiştirme yetkiniz Aktif değildir dir.

BB code is Açık
Smileler Açık
[IMG] Kodları Açık
HTML-KodlarıKapalı

Gitmek istediğiniz klasörü seçiniz


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Dizayn ve Kurulum : Makinist
Forum SEO by Zoints

E-Marine Education | Vbulletin | Tosfed |
www.bilgivadisi.biz   www.bilgivadisi.biz