Physically Based Rendering: From Theory to Implementation
pdf | 30.57 MB | English | Isbn: B01M013UX1 | Author: Matt Pharr | Year: 2016
Description:
Alıntı:
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. [*] Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering[*] Provides the source code for a complete rendering system allowing readers to get up and running fast[*] Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described[*] Serves as an essential resource on physically-based rendering
Category:Computer Information Theory, Rendering & Ray Tracing, 3D Graphic Design